Racial Statistical Data
Basic Racial Advantages
Elves- 90% resistance to the sleep and all charm related spells. They gain a +1 to attack rolls with long swords, short swords and bows of all types. 60 ft of infravision. Good chances to find secret doors and concealed portals. If my KPs system for skills is used, In addition to the above, Elves gain a bonus of 20% to any KPs they put into the following skills; Etiquette, Weather Sense, Hunting, Tracking, Seamstress / Tailor, Foraging, Bowyer / Fletcher, Animal Lore, Fey Lore, Sculpting, Painting, Dancing, and Singing. As well as a 10% to KPs put into the following; Move Silently, Hide in Shadows and Spellcraft.
Dwarves- For every 3.5 points a Dwarf has in Constitution he receives a +1 to all saving throws against magical effects. There is however a 20% of failure whenever a Dwarf trys to employ a magic item that requires activation of a sort. Dwarves have 60 ft of infravision. Dwarves gain a bonus of +1 in any attacks against orks, half orks, goblins or hobgoblins. Dwarves receive a bonus of 4 to their AC for melee attacks from giant bipedal creatures. Dwarves have great skill at detecting slopes and concealed doors. Dwarves receive a bonus of 20% to any KPs they allocate to the following skills; Endurance, Direction Sense, Mountaineering, Metal Smithing, Black Smithing, Stone Masonry, Engineering, Mortar Making, Tool Smithing, Mining, Gem Cutting, Armorer, Weapon Smithing, Fungal Lore, Find / Remove Traps, Construct Traps, Sculpting and Engraving. Dwarves however have a notorious inability with water. They suffer a 50% penalty ( thus having to pay 15 to get 10) to KPs they place in the following skills; Seamanship, Swimming and Boat Wright.
Halflings- For every 3.5 points a halfling has in their constitution, they receive a +1 to saves vs, Magic, Rods, Staves, Wands, and Poison. Halflings receive a +1 to any attack roll with a thrown weapon or with a sling. All halflings for the sake of simplicity have 30 ft of infravision. If my KPs system for skills is used, In addition to the above, halflings gain a bonus of 20% to any KPs they put into the following skills; Fishing, Brewing, Cooking, Preserving, Crop Farming, Tobacconist, Monster Lore, Tumbling and Singing. In addition they get a 10% bonus to any KPs they allocate to the following skills; Pick Pockets, Open Locks, Move Silently, Hide in Shadows and Climb Walls.
Kobolds- They receive 60 ft infravision, though they are crippled in bright sunlight. When in bright light, they suffer -1 to all attack rolls. If my KPs system for skills is used, In addition to the above, Kobolds gain a bonus of 20% to any KPs they allocate into the following skills; Rope Use, Set Snares, Trapping, Hunting, Mountaineering, Mining, Weaving, Toxacology and Construct Traps. Additionally the following skills receive a 10% bonus; Back Stabbing, Move Silently, Hide in Shadows and Climb Walls. However due to the unsophisticated level of Kobold society, the following skills are off limits to created Kobold characters; Complex Design, Instrument Working, Mathmatics, Anthropology, Forgery, or any mystic skill other than Religion, Spirit craft or Shamanism.
Racial Atribute Modifiers
|
Attribute |
Human |
Elf |
Dwarf |
Halfling |
Ork |
Goblin |
Kobold |
Bullywug |
|
Str |
even |
even |
even |
-1 |
+1 |
-2 |
-4 |
+1 |
|
Dex |
even |
+1 |
even |
+1 |
even |
+1 |
+2 |
even |
|
Con |
even |
-1 |
+1 |
even |
+1 |
even |
even |
+1 |
|
Int |
even |
even |
even |
even |
-1 |
-1 |
even |
-3 |
|
Wis |
even |
even |
even |
even |
-1 |
even |
even |
-2 |
|
Cha |
even |
even |
-1 |
even |
-2 |
-2 |
even |
-3 |
|
See |
even |
+1 |
-1 |
even |
even |
+2 |
+2 |
-1 |
|
Hear |
even |
even |
+1 |
even |
even |
+2 |
+4 |
-1 |
|
Smell |
even |
even |
+1 |
+1 |
+1 |
-2 |
+1 |
+1 |
|
Taste |
even |
even |
-1 |
+1 |
even |
-2 |
+1 |
+1 |
|
Feel |
even |
+1 |
-1 |
even |
even |
even |
+1 |
-1 |
|
6th |
even |
even |
+1 |
-1 |
-2 |
even |
+2 |
-1 |
Racial Maturity Table
|
Race |
Starting Age |
Adolesance |
Young Adulthood |
True Maturity |
Middle Age |
Old Age |
Venerable |
|
Human |
20 + 1D6 |
16 |
21 |
30 |
45 |
60 |
90 |
|
Elf |
40 + 3D20 |
20 |
40 |
110 |
175 |
230 |
350 |
|
Dwarf |
35 + 2D20 |
19 |
35 |
100 |
125 |
170 |
250 |
|
Halfling |
25 + 1D20 |
18 |
25 |
35 |
50 |
70 |
100 |
|
Ork |
15 + 1D10 |
12 |
16 |
22 |
30 |
40 |
50 |
|
Kobold |
15+ 1D10 |
8 |
15 |
25 |
50 |
70 |
135 |
|
Goblin |
15 + 1D10 |
9 |
15 |
25 |
40 |
50 |
60 |
|
Bullywug |
10+1D10 |
6 |
12 |
15 |
20 |
25 |
30 |
Reproductive Statistics
|
Race |
Child Bearing Age |
Pregnancy Likleyhood |
Pregnancy Term |
Offspring per Pregnancy |
Infant Mortality Rate |
Offspring Gender |
|
Human |
15 - 35 |
7% |
9 months |
1 normally , 1.25% chance of twins, .01% chance of triplets. |
10% - 40% based on care |
50% M / 50% F |
|
Elf |
20 - 100 |
1/2 % |
10 months |
1 |
5 % - 15% based on care |
50% M / 50% F |
|
Dwarf |
20 - 90 |
1% |
1 year |
1 |
5% - 10 % based on care |
50% M / 50% F |
|
Halfling |
16 - 30 |
5% |
9 months |
1 normally , 1.25% chance of twins, .01% chance of triplets. |
10% - 40% based on care |
50% M / 50% F |
|
Ork |
10 - 20 |
25% |
10 months |
2.5 average |
60% |
50% M / 50% F |
|
Kobold |
6 - 25 |
33% |
2 months internal 5 months as egg |
1 egg |
40% |
66% M / 34% F |
|
Goblin |
7 - 25 |
25% |
7 months |
1 |
50% |
60% M / 40% F |
|
Bullywug |
5 - 15 |
55% |
2 months internal 1 month as egg 3 months as poll |
25 averge |
90% |
75% M / 25% F |