The City of
Nibis
The city of Nibis has a population of roughly 850, and was founded about
300 years ago in the year 1143 AE. The major industry of Nibis is facilitating
trade between other cities. In addition to this, Nibis has access to a
large quantity of base materials from which the many of Nibis' craftsmen
create more valuable trade goods. Nibis is renown for its fine metal smiths,
though it has no mines of its own.
Every three years a mayor is elected by those in the city who own either
a home and property or a business with salable merchandise roughly of equal
value of a home with property. The current mayor is named Fredric Dalden,
and has been so for about 16 years. Under Mayor Dalden, Nibis has also
developed a courthouse, prison, and well organized town guard headed by
the sheriff. Nibis is one of the few towns that is large enough to afford
to incarcerate prisoners. Though it need not always resort to execution,
banishment, or the removing of a felon's hand, it does in some cases still
resort to these punishments. Most of those held in jail are such because
they posses skills that the city makes use of in it's development for the
duration of their sentence.
Mayor Dalden has always been exceptionally successful and liked because
he is a remarkable capitalist and businessman. Dalden is very cunning in
his administrating of the town, and he is always looking to facilitate
and negotiate deals between businesses and organizations which will encourage
more prosperity. Dalden is very much of the belief that there is enough
demand to go around that supply would be hard pressed to ever meet it in
nearly any industry. As such, nearly any new business venture or cooperative
effort is a winning situation. He has however shown to be a heavy handed
dictator at cracking down on "unfair" business practices such
as monopolies that abuse their position and queer business scams. He has
a vision for the future of Nibis as the capital of all Tzmyth. To further
this goal, he relentlessly peruses options to increase trade, population
and industry. The purchase of a first home in Nibis is exceptionally easy.
Dalden has many of the construction companies under contract to make more
housing available. The city itself owns these homes, and sells them at
a lower cost and offers financing to encourage immigration. A First home
for an individual or family costs as little as 100 gold, and may be paid
for at no interest over 10-20 years. The starting of any sort of business
that provides goods is equally as easy. Individuals are offered tax incentives
to run a business out of their homes. Service and entertainment businesses
are not discouraged, though they are not nearly as encouraged.
The Primary defense of the city is that fact that it can mobilize and
arm an army of guard and militia forces in excess of 200 men in times of
crisis. Though these are not professional soldiers, they are relatively
well organized, and of impressive number relative to it's surroundings.
Nibis also is a partially walled town, having a barrier of sorts around
it formed by sturdy outer buildings with strong wooden walls between them.
This "wall" has served excellently to keep wild beasts at bay
and should be adequate against small assaults by armed forces of most kinds.
Like all of the towns of Keverton, the city of Nibis rests under the protection
of both the Order of Thaton and Renwell Keep.

- 1 The Norbuck merchant's office-office for area merchants- a small
storehouse too
- 2 The Lonely Tankard Tavern- a nice place that caters to travelers
- 3 Nibis Barber- cuts hair, pulls teeth and does minor surgery
- 4 Public Agency- where private contractors may be found and hired
- 5 Trusty Lock and Key- Jasper Belden makes good locks for a price
- 6 The Nibis School- children ages 5-15 are educated in reading, writing
and math
- 7 Deldes the Carpenter- Generally contracts to make parts for other
products
- 8 Nibis Coffee Mill- beans from all around are ground into various
blends for sale
- 9 Nibis Leather Goods- makes all manner of leather product, mostly
by request
- 10 Nibis Textile Mill- wool from local farms is spun and woven into
cloth for sale
- 11 Fabric Dyer- does work for local cloth mills and leather shops,
little private work.
- 12 Nibis Leather Tannery- processes leather from bull and whale hide
- 13 The West Bank Inn- Moderate quality inn for travelers. 5 sp a night
- 14 Kaldeous Blackwind's house/tower- private residence, yet a landmark
(Mage of Thaton)
- 15 Nibis Construction Company Carpentry Building- woodwork for construction
- 16 Nibis Construction Company Storage Building- stores building materials
- 17 Nibis Construction Company Office Building- contracts and records
- 18 Nibis Construction Company Stone Masonry Building- stone work done
here
- 19 Nibis Town Guard Barracks- center for town guard activities and
organization
- 20 The Running Mare Stables- decent horses, fairly trained
- 21 The Webber School- free school funded by donation that teaches the
young
- 22 Town Hall- were all official town business is conducted
- 23 Nibis Courthouse- judge Preses presides, all legal matters handled
here
- 24 Nibis Prison- where criminals are incarnated, normally 5 at a time,
up to 8
- 25 Dapref's Shoes and Boots- old Depref and his wife make/repair shoes
and boots.
- 26 The Lion's Den Restaurant- fair restaurant, quick service and table
turnover
- 27 Perfect Edge Weapon Smithy- most weapons custom made. a few in stock
to sell
- 28 Handen's Cakes; a confectioner known for his cakes, tarts, and fruit
pastries
- 29 The Jess Bakery- makes large quantities of all sorts of fresh bread
twice daily
- 30 Bonafec's Glass; makes items from glass such as drinking glasses,
flasks, etc.
- 31 Melik's Clothery- large clothier that has many garments ready for
sale at any time
- 32 The Grand Nibis Inn- best inn in town, large rooms, good food, baths.
2 gp a night
- 33 The Lost Griffon Inn- nice inn, good food. baths. lively entertainment
1 gp a night
- 34 Janet's Bread- small quantities of varied breeds all day long. generally
still warm
- 35 Nibis Laundry Service- does laundry you drop off. 3sp
- 36 The Waren Tailor- good clothing, merchant class garments. custom
work common
- 37 The Nibis Bath House- clean place. private bath 5 sp by appointment,
common 1sp
- 38 Rary's Farm Implements- Rary sells and repairs all manner of farm
implements
- 39 Longwick Candles- lots of candles made here, most shipped elsewhere
- 40 Delen's Tool Smithy- all manner of construction and farming tool
made well
- 41 Old Leather Shop- mostly things like saddles, reins and straps
- 42 Tan's Fine Jewelry- Tan makes and sell good stuff, he buys at only
a low price
- 43 Red Forge Smiths- custom work primarily. if you want it, they'll
try it. fair work
- 44 Tadrick's Weapon Shop- tadrick pumps out a good number of basic
weapons
- 45 Nibis Tent Maker- tents are of good quality and expensive. mostly
custom work
- 46 Roland's Tinsmithery- mostly custom work, yet he does distribute
lots of fishhooks
- 47 Black Shield Armory- lots of stuff waiting to be fitted. decent
quality.
- 48 Jaden's Rare Herbs- decent selection and an quantity. Jaden is often
dazed.
- 49 Jeao's Bower and Fletchery- nice long and short bows. plenty of
arrows
- 50 Tea and Coffee Shop- all manner of mixes. Telessa is an expert in
mixing
- 51 The Bountiful Harvest Restaurant- good food, no meat though
- 52 Nibis Wine Shop- lots of great wines. prices are kinda high. some
spirits too
- 53 The Arms of Nibis Weapon Shop- low quantity, good quality, low inventory
- 54 Darak's Book Store- perhaps 30 books at any time. Expensive. Darak
reads a lot
- 55 Fine Spices and Seasonings- salt, pepper cinnamon, and all the other
necessities
- 56 Fine Metal Smiths- Does much architectural metal working, lamps,
frames, etc.
- 57 Nibis Lumber Mill- mills lumber from the north west
- 58 Funeral Services- funeral director, undertaker and grounds keeper
all in one
- 59 Nibis Wagonwrite- makes nice wagons for local sale and export
- 60 Laurel's Clay Work- makes plates, cups, mugs, pitchers etc. nice
married girl
- 61 Helm of Valor Armorers- all but shields custom made, long wait.
great quality
- 62 Taben's Apothecary- taben treats anything, or at least tries to.
1 gold a visit
- 63 Jarten's Seafood Place- the envy of the land. cheap (4 sp), excellent
and plentiful
- 64 The Parker Merchant Offices- office for area merchants- a small
storehouse too
- 65 Tedra's General Store- sells practically anything
- 66 Nibis Nail Smith- makes nails by the score. exports most of them
- 67 Troden's Metal Shope - Generally contracts out. excellent at making
chain
- 68 Contract Blacksmithing - Generally contracts to make parts for other
products
- 69 Trada's Art Supplies- Trada makes a living making paints and selling
supplies
- 70 The Local Lute Music Shop- nice musical instruments made by 2 brothers
- 71 Nibis Public Works- town employees offices and supply rooms
- 72 Perfect Carpentry- does work by individual hire
- 73 Talen's Garments- The clothier of the upper class.
- 74 The House of Nibis Restaurant- an upper class sort of place. pay
for atmosphere
- 75 Nibis Money Lenders- lend you money if they want 1% daily interest.
- 76 The Royal Nibis Stables- a few decent riding horses. mostly draft
ones
- 77 Victoria's Academy of Academic Study- an expensive school for all
ages
- 78 Paladorn's Place- a pretty good restaurant, expensive, but huge
portions
- 79 Gorge Furniture Shop- you want it, they'll make it.
- 80 Warehouse Space for Rent- well guarded, rooms and boxes available
- 81 Warehouse Space for Rent- well guarded, only large rooms rented
by merchants
- 82 Nibis Teamster Station- teamsters organize as well as store/repair
the wagons
- 83 Warehouse space for Rent- fairly well guarded, available space fluctuates
- 84 Nibis Barrelwrite and Crate Maker- makes barrels, crates and caskets
too
- 85 Windsand Boatwrite Carpentry Shop- makes wooden boat parts
- 86 Windsand Boatwrite Sail House- makes sails for company and sale
- 87 Windsand Boatwrite Building Yard- constructs boats for sale. repairs
done too
- 88 Windsand Boatwrite Rope Rigger and Smith- makes ropes and metal
boat parts
- 89 The Black Knife Tavern- not the nicest place. a sailor hang out
- 90 Roney's Ropes and Riggings- makes ropes and things for export. also
repairs boats
- 91 The Blue Sea Tavern- a fair tavern for the primarily non local sailors
- 92 Jaden's Carpentry- Generally contracts to make parts for other products
- 93 Nibis Toolmaker- Lots of tools made here for export
- 94 Nibis Tinsmithey- makes, sells and exports, needles, whistles, bells,
buckles, etc
- 95 Nibis Pawn Shop- will buy practically anything for a low price.
quick turnaround
- 96 The Fenston Mechant Offices- office for area merchants- a small
storehouse too
- 97 Nails, Hinges and Hooks- metalsmith that makes boat and construction
pieces
- 98 World Bound Wagons- makes wagons that can be easily packed and assembled
- 99 Marten's General Store- lots of items for relativloy cheap
- 100 Topor's Glass- primarily does bottles and pane glass windows. likes
to stain glass
- 101 Perfect Pottery- primarily makes pots, but does some art work and
nice plates
About 1 mile outside of the city limits where the roads
fork/join from/to Antos and Tassin there is a temple and monument dedicated
to Orenldorf. The monument is directly upon the side of the road, and is
a 10 foot tall stone idle of the god. Before the idle lay a large stone
block with a small funnel shaped slot that allows the donation of coins
into a coffer. It is considered to be bad luck to travel down these roads
without the dropping of coins. Down a small path about 300 ft long behind
the statue is a small mansion where some of the clergy dedicated to Orenldorf
live and work. For the most part, those here study and plan their religious
trips to towns both near and far. It is not common, nor unheard of for
those who are brought here to receive magical healing when in need. This
retreat is reputed to have some of the most accurate maps that can be made,
yet the clergy have no inclination to share that knowledge.
Common Rumors and Stories about and around Nibis
- The Plaques of Nibis- All homes and buildings have an strange plaque
predominantly displayed above their doors that are all identical and brightly
colored. Most locals agree that these plaques are town crests and that
represent a number of things, especially that their buildings have been
inspected and are safe as well as that the resident is up to date with
all taxes and other civil obligations. Not having a plaque displayed is
said to be a great source of shame. Some rumor exists about these plaques
having some sort of magical significance. On occasion some of these plaques
have said to have been stolen, and those caught were dealt with harshly.
Their creation however is no mystery, anybody can watch them be made and
painted at Laurel's Clay Work, and are sold for about 5 silver.
- The Jabawak- Tales say that something stalks the woods around Nibis
at night. In the colder months at night, it's not uncommon to hear the
odd cry at night of an inhuman thing calling out of the woods. This has
been going on for a long time and even the oldest citizens of Nibis recall
it from their childhood. This is a howl unknown to any sage or expert of
animals and monsters who has ever visited Nibis, but a cry the locals of
Nibis are all familiar with. Despite past attempts, the stalking of the
fabled Jabawak have never been successful. As might otherwise be suspected,
there have never been any stories by locals about mutilated corpses found
etc.
- Not a family kind of town- Families who are considering moving into
Nibis are often confronted by locals of Nibis who suggest that Nibis may
not be the right place for them. Attempts are subtly made to them about
it not being a good place for young children and perhaps it might be better
to come once the children are a bit older. When pressed, they often explain
that adults here generally find themselves far too busy to adequately care
for young children, and that with all the construction going on, curious
children often find themselves injured, maimed or dead from being where
they shouldn't be. The warnings against moving here often seem more serious
than the explanation warrants
- The Unseen Bell- Sitting in front of the Town Hall is a small bell
tower shuddered closed. Four guards are always posted here along with a
horn ( like other posts.). This appears to be a response unit of sorts
to come to the aid of other alarms. This place is interesting in that the
bell within has seldom been seen. Stories claim that the bell is a historical
monument that goes back to the beginning of the city, and is now very fragile.
Those showing interest in seeing the bell are strongly discouraged. Those
caught being too noisy have seen the guard drastically over react.
- The Nibis Cold- It's a well known fact that Nibis seems to be subject
to an annual illness unlike any known elsewhere.Though it's symptoms and
effects are none too serious, what is curious is it's timing. Like Clockwork,
It always seems to begin within days of the 12th of Rhine. When it occurs,
it strikes a large percentage of the population and visitors. Nobody seems
to know the source of this illness, though it is a common gripe in the
weeks awaiting before.
( Nibis
does have a rather dark secret. About a half a mile north east of the city
is a strange tomb both large and old. The tomb is roughly 50 ft on a side,
and is 10 ft tall. The tomb has three separate entrances on the east, south
and west sides. These entrances are large stone slabs that are said to
open only from the inside. Lurking within this tomb is said to be a group
of mummy like creatures known as the "Resting Lords of Nibis".
Every years on the 6th of the Rhine, for as long as anybody can remember,
a young boy is chosen from the town and chained to a rock beside the tomb.
That boy is never seen again. Legend has it that long ago, this was the
demand bythe Lords, and the town has upheld to these demands to this day.
Generally a week or so after this event, the town is hit with a brief rash
of illnesses similar to the common cold. All of this is not without it's
benefit. Within a tall bell tower in the center of town there is an ancient
and supposedly magical bell. Legend has it that if this bell is rung, the
Lords will exit their tomb, descend upon the town and lay destruction upon
any living thing not within a house with a closed door marked with the
seal of the lords. This is said to have happened some 20 years ago when
the town was attacked by an army of skeletons and zombies. Few are still
alive today that were around for that and that saw very much. The Seal
of the Lords is a small round wooden disk found on all exterior doors in
town that are red and white with strange black letters upon them. It is
said a lord will not pass through a door marked in such a way. The real
purpose of these Seals and the existence of the tomb or the lords is a
closely guarded secret by the locals. The Seal is generally explained away
as being symbol of the town, displayed in much the same way as a flag would
be. )