|
Drink
|
This index represents the population's access to drinkable liquids.
It takes into account several factors such as quantity of drinkable liquid
available, and the quality of those liquids. The nutritional value of liquids
available is also considered as is the variety. A population even with
limitless amounts of hard alcohol will have a very low score if it doesn't
as well have some other plentiful non alcoholic beverage. A population
with a score around 7 and 8 represents ample amounts of beverage of good
quality, variety and nutritional value. Low values result in death, illness,
low productivity and all manner of social problems. High scores promote
health and happiness. |
|
Food
|
This index represents the quantity, quality, variety and nutritional
value of food available to the population. Very low levels represent famine
which has profound ramifications. Levels 3-4 represent bad diet and occasional
shortages which will effect over all health, productivity and happiness
of the population. Levels 5-6 are relatively good levels of food supply
which keeps the population working, happy, and growing. Levels 7-8 represent
such good access to food that production levels increase somewhat, health
and happiness are raised, and this prosperity encourages population growth.
At high levels there are also surplus foods which may be sold, traded,
etc. |
|
Shelter
|
Unlike most index scores, this one will have two numbers seperated
by a slash. The first number represents the availability of housing to
the population. Low numbers mean people are sleeping in the streets and
living 20 to a building. Very high numbers such as 10s represent a low
population density (such as after a great loss of life ) where many buildings
are going unused. The second number represents the quality of housing.
A score of 1 represents little more than make shift shelters. 2-3 can represent
many things such as huts, earth work / adobe homes, tents , etc. A score
of 4 is more along the lines of log cabins and such. The 5 and 6 range
are constructed lumber homes with some foundations and decent roofing.
The 7-8 area are beautiful wood, brick and mortar homes of excellent quality.
Scores of 9 or more represent the kinds of home that are well beyond the
means of the average person. Generally these are large estate homes with
11 and up being mansions. |
|
Clothing
|
This index represents how well clothed a population manages to be.
Low scores indicate that the population for whatever reason is plagued
with old, worn out, ill fitting, dirty clothing. Badly clothed populations
are ill equipped to handle bad weather and different types of labor. Poor
clothing also has health risks associated with it. A high score indicates
good availability and ownership of clothing appropriate for a variety of
situations. Well clothed people are generally more happy and capable of
performing necessary tasks. Scores around 5 are generally adequate. Scores
of 7 and 8 represent most individuals having a good selection in wardrobe.
|
|
Foot-Ware
|
This index represents simply how well provided for your population
is in regards to footwear. Good shoes and boots might not be an essential
for life, but they sure help doing labor and traveling. Badly shoed populations
will be less productive and more subject to injury. Scores around 5 are
generally adequate. Scores of 7 and 8 represent most individuals having
a good selection and quality footware. |
|
Cleanliness
|
This index represents a general level of washing, laundry, grooming
and hygiene a population has access to and utilizes to keep themselves
clean. Aside from social benefits, cleaner populations also tend to be
more healthy. Scores below 5 represent a lack of sanitation, which can
have a variety of health related consequences in a population. Scores of
5 - 6 represent adequate levels of sanitation and cleanliness. Scores of
7-8 represent a good distribution of waste disposal services, bathhouses,
soap, etc. |
|
Implements
|
This index represents the quality and quantity of tools a population
has access to which they need to perform the jobs required of them. How
well implemented a population is means a great deal in regards to their
efficiency. Population with scores of 1 are using makeshift primitive tools
such as rocks and sticks. With ratings around level 3, workers have the
basic tools for their basic jobs Around level 6 suggests that a population
is adequately equipped to endeavor efficiently in most medieval tech level
tasks. Level 7 and 8 populations have excellent tools available and gain
an efficiency boost. |
| Necessities |
This index represents how well supplied a population is with such needed
every day odds and ends like cups, bowls, eating utensils, pots, pans,
laundry boards, blankets, and such like that. Scores around 5 are generally
adequate. |
|
Luxuries
|
This index represents the quantity and quality of luxury items your
population has. For the most part luxuries simply contribute to the happiness
of your population. |
|
Health
|
This is one of the post important indexes for a population. It represents
their over all physical well being. Included are things like illness, genetic
problems, famine, exhaustion, and injury. The health of a population effects
efficiency, happiness, reproduction, longevity, mortality, and immigration.
Scores around 5 are generally adequate. |
|
Morale
|
This index represents an over all level of happiness and enthusiasm
of a population with their living situation. Low levels of morale leads
to unrest. Mid levels represent general satisfaction and adherence to rules,
laws and tasks. High levels represent a general exuberance and willingness
to sacrifice and contribute for the good of the society and to increase
efficiency as well as inspire bravery and innovation. Some strategies can
make short peaks in morale, but such schemes seldom keep morale high for
long. Over all the best way to have high morale is to provide a population
genuine reason for happiness or at least pride and idealism. |
|
Activity
|
This index represents how busy members of that population are kept
doing productive work. Low levels represent that a population is being
lazy, simply has not enough to do, or are somehow prevented from doing
work. The higher the number ( up to 8 ) represents the more labor a population
is doing within the parameters of having good rest, meal times, private
time etc. Numbers over 8 represent that a population is busy toiling more
and longer than is really healthy for them over long periods of time. Populations
that toil at levels over 8 too long become unhealthy, angry and inefficient.
Activity should not be confused with efficiency. Activity is simply how
much time ( and effort ) a population is putting into their work. |
|
Efficiency
|
This is one of the most important indexes. It represents how much actual
work gets done by a particular population. High efficiency ratings yield
more work done for you by that population. Efficiency is generally a function
of a combination of activity ( effort and time put forth), skill, morale,
health, and proper implements. |
|
Unrest
|
This index represents amount of criminal activity, rowdiness and disobedience
occurring within a population. High numbers represent general order with
only minor infractions of civility and law. Lower numbers represent more
crimes, some of which are more serious. A rating of 2 represents a frontier
sort of disrespect for law and scores of 1 generally signify blatant affronts
to authority, riots, arsons, looting etc. |
|
Justice
|
This is a relatively abstract index. It simply represents how fairly
a population feels they are being treated legally. Populations with very
low scores are of the general opinion their legal system is very corrupt,
very abusive and repressive or not strong enough and failing to confer
protection from criminal wrong doing. High scores represent a over all
satisfaction and feeling of security. High ratings promote civil obligation
and cooperation. Low levels facilitate unrest, crime, declining morale
and relocation. |
|
Fuel
|
This index score represents how well supplied your homes are with wood
or coal for fire. A score of 5 is quite adequate. Above this and you people
will burn more than they need for extra warmth because they can. This will
increase happiness but eats through more wood then necessary. Scores less
than 5 and people lack the fire for warmth and cooking they need to maintain
even the minimal standard of living a peasant enjoys, which will cause
unhappiness. Scores below 2 are bad for the health of your people in the
summer as less food is cooked, but is out right dangerous in winter. |
|
Bedding
|
This simple index score represents how well supplied your people are
with what they need to sleep well. It includes the quantity and quality
of beds, blankets and pillows your people have. Like most indexes, a score
of 5 is adequate. Lower scores result in some efficiency, health and morale
problems. Higher scores make for happier and even healthier people. |
|
Furniture
|
This index score represents a civilization's degree of satisfaction
with the accumulation of furniture items in there homes. A score of 5 represents
a general level of satisfaction with home and work place furnishings. Lower
scores represent people being unhappy because they are sitting on the floor
all the time. |