The Merchant League

The Merchant League is a conglomerate organization of many merchant companies, craft guilds, transportation companies and financial institutions. Almost any person or organization that involves itself in commerce has Merchant League connections and affiliations. Ultimately the Merchants League makes it's money through redistribution of goods getting where they need to be. The countless bureaucrats and speculators who work for the Merchant League seem to have purchase, sale and delivery of goods all around the kingdom to a science.

The Merchant Leagues largest single customer/partner is of course the kingdom itself. The Merchant's league is said to be completely infiltrated with royal reporters and watchdogs of all sorts. The Merchant's League is a very powerful organization and the kingdom keeps a very close eye on her activities.

Ultimately it has been arranged by the Merchant League that each players main settlement will be visited by a Merchant League vessel once per month. Purchase orders for goods desired will be needed to be picked up the month prior. The Merchant League will purchase any reasonable goods you have for sale.

The Merchant League has a standard price for goods. This is the price that they pay any person who sells that good. Purchasing goods from the Merchants League requires the buyer pay a 40% markup fee for transportation expenses and other considerations. Posted on another page will be a list of goods the Merchants League trades in. Each will also have a supply and demand number. The higher each is, the more demand or supply of that there is. Price changes a bit based on these factors. Players should not plan on buying many goods that are in great demand and little supply, they won't be there and in time of war the military has preference. For the most past however the production and consumption of goods by player cities will not to much, nor too often effect the kingdoms supply and demand totals. The kingdom in general is quite vast and effecting such a large system with small towns is unlikely.

Note that there are some materials the Merchant League will not normally deal in. These are generally anything that is too heavy or difficult to move for it's worth. This generally includes flagstone, gravel, timber, iron ore, clay and limestone. If you really need these delivered for some reason accommodations financially can be reached, but will have included costs to make it worth the League's time. Ultimately the Merchant's League much prefers to deal in finished goods than materials. This is reflected by their list of goods and prices.