
Professions for Vassals
Food Gathering
|
Career |
Difficulty | Sedentary |
Description |
|
Hunter |
- 3 |
No |
Hunters are experts at entering wild areas where they track down and kill game. As such, active hunters produce all manner of game meats as well as some hides. Hunters are generally skilled in things like tracking, and use of a weapon such as a bow, spear, blow gun, etc. Hunters also tend to know a bit about stealth and ambush. |
|
Forager |
- 3 |
No |
A forager knows much of living off the natural fruits, vegetables and fungus that can be found in all manner of wild lands. Active foragers can spend time in the wild and produce food. The degree of success for a forager however has much to do with how fresh or foraged an area already is. |
|
Farmer |
- 3 |
No |
Farmers are skilled in both the planting and harvesting of agricultural crops such as fruits and vegetables. They know how much of what seed to plant when and where as well as the proper time and method to harvest. Farmers are the back bone of most ancient civilizations and produce the most needed of all goods in the most efficient way. |
|
Rancher |
- 4 |
No |
Ranchers are skilled at raising, breeding, maintaining and caring for a herd of animals. Generally these are food animals but are occasionally for products such as wool. Ranchers are needed to most efficiently manage a herd of animals without them falling to illness, hunger or mismanagement. Ranchers are most valued for their knowledge of veterinary medicine. |
|
Herdsman |
-3 |
No |
Herdsman work at moving herd animals such as sheep and cattle from place to place to feed. They watch over them and keep them safe from natural hazards and predators. |
|
Milk Maid |
- 2 |
Yes |
A Milk Maid is a professional whose primary work is milking cows. More proficient milk maids are capable of milking cows faster and thus are more efficient. Aside from milking cows, milk maids often regulate feeding of calves and administering simple medical care. |
|
Trapper |
- 3 |
No |
Trappers generally make their living in the wilderness by killing and skinning animals with snares, pits and the like. Traditionally trappers go after smaller game for their pelts. This of course produces both pelts and minimal meat. Trappers are capable of targeting larger prey but do so less efficiently than hunters. |
|
Fisherman |
- 3 |
No |
Fisherman are another dependable and efficient provider of food. Fishermen were one of the first producers of food capable of producing surplus food for others. unlike other providers of meat, fisherman can do so in good quantity and consistently. Fishermen are skilled in fishing from a coast line with line and hook, in a stream with a spear or from a boat with nets. Fishermen can also prepare their catch for consumption. |
|
Sea-Divers |
- 2 |
No |
A sea diver can produce all manner of food from the sea. Their method is relatively simple. They swim down, pick it up and put it in a container. Sounds simple, but such deep diving requires skill and talent. When working, divers can get a wide variety of food from the sea such as crabs, clams, and kelp as well as other products such as coral and sponges. |
|
Sea-Trapper |
- 3 |
No |
Sea trappers are experts at making small cage like traps for to catch sea animals. They build them using little more than a knife or sharp rock from simple twigs, sticks and vine fibers. Leaving them in the right places over time, all they need do is pull them up and collect their prize. Generally crab and lobster. |
|
Whaler |
- 4 |
No |
Whalers hunt large sea animals for food, hide, and blubber. A whaler however requires substantial equipment to go about his trade. He needs a large boat and special hunting weapons. With out these things, his skills go wasted. |
|
Bee Keeper |
- 2 |
Yes |
Bee Keepers do just that. They maintain colonies of bees which produce honey and wax. In addition, bees are a great thing to cart around ones farms to pollinate some plants. A bee keeper knows best how to maintain colonies, handle them safely and keep them producing their goods. |
Military
|
Career |
Difficulty |
Sedentary |
Description |
|
Warrior |
- 5 |
No |
Warriors are skilled in a variety of weapons, armor and fighting styles. They live by their swords and their wits. Warriors are not soldiers. They lack fundamental skills of living as part of an army and fighting as a unit. Few warriors have any interest in the soldier's rigid lifestyle. In stand up one on one fights, a warrior will almost always win against a soldier or even two. When 10 soldiers fight 10 warriors, the soldiers have an advantage however. When100 soldiers engage 100 warriors, the soldiers are practically a sure thing. Warriors have their edge alone or in small groups, soldiers have theirs in large unit tactics. |
|
Soldier |
- 3 |
No |
The professional soldier makes up the bulk of most militaries. They are trained to fight well as a unit, be competent with a weapon and capable of making due in the field and during marches. A professional soldier can make due with being poorly equipped, but also has the training and experience to completely benefit from good arms and armor. |
|
Archer |
- 4 |
No |
Archers are also professional soldiers who are well skilled in the difficult long bow. Archers lack the strength and endurance of their melee oriented brothers yet are an important part of a military. |
|
Ranger |
- 5 |
No |
Rangers are skilled in archery, hunting, trapping, survival and scouting. There greatest value is their ability to operate on extended missions in the wild, alone or in small groups without need of supply. Rangers are also quite good at reconnaissance work and setting ambush. In more traditional warfare they function as archers one rank lower than rangers. Likewise, if set to a simple life as hunters or trappers they function at those careers as rangers one rank lower. |
|
Dragoon |
- 5 |
No |
A dragoon a professional soldier specially trained to ride well and fight from the back of a mount. Dragoons specialized training however puts them at disadvantage compared to other professional soldiers when not equipped with a mount, and other horseman's weapons. |
|
Knight |
- 6 |
No |
Knights are elite soldiers trained in the use of heavy armor, fine weapons, shields and mounted combat. Though an awesome force when well equipped, they are at considerable disadvantage when not properly outfitted. A knight spends most of his time away from the battle field in practice and physical conditioning. Knights who spend too much time doing more mundane work quickly loose their edge. |
|
Military Officer |
- 7 |
No |
Military officers are professional soldiers with special training in tactics and leadership. Military officers generally rise to their position through displays of bravery. Though a bit less skilled than your average professional soldier in brute combat ability their courage and knowledge are important. |
|
Military Commander |
- 8 |
No |
Commanders are generally older and no longer really suited as combat personal. Instead they are skilled in the more mentally demanding elements of war such as strategy, tactics, and logistics. Armed forces without a competent Commander are generally doomed by bad decisions. |
|
Arms Master |
- 6 |
No |
Arms masters are generally old veterans who no longer have the wherewithal to continue normal military service. Instead they put their considerable experience to use training younger soldiers. Most Arms Masters are quite good with their weapons of choice but are far too past their prime to stand the rigors of normal military service |
|
Siege Machinist |
- 4 |
No |
The Siege machinist is an expert in the construction, maintenance and operation of a variety of siege machines. Due to their great amount of training in this area, they lack most other skills of a professional soldier. |
|
Siege Engineer |
- 6 |
No |
The siege engineer is a specialist in the construction of simple fortifications, and tactical usage of advanced ones. Siege Engineers are also formidable in knowing and devising ways to foil other defenses. Due to their great amount of training in this area, they lack most other skills of a professional soldier. |
Wood Production
|
Career |
Difficulty |
Sedentary |
Description |
|
Lumberjack |
- 3 |
No |
A lumberjack is a skilled professional who chops down trees for timber. Cutting the right trees safely and efficiently is much more challenging than it sounds. This timber is the base material of all wood craft, making the lumberjack vital to many economies. |
|
Lumber Splitter |
- 2 |
No |
Wood splitting is a more menial job than that done by a skilled lumberjack. Splitters generally spend their time removing tree branches and bark so that lumber can be transported and milled. |
|
Lumber Miller |
- 5 |
No |
A Lumber Miller is skilled at taking timber and sawing, planing and otherwise working it into usable lumber. Unlike many professionals a lumber miller requires more than simple tools to ply their trade. A well equipped lumber mill must be constructed allowing them all the facilities and tools to properly work. |
Stone Production
|
Career |
Difficulty |
Sedentary |
Description |
|
Quarry Worker |
- 3 |
No |
These workers are well skilled in safely and efficiently removing all manner of workable stone and minerals from where deposits are found. Unlike miners, Quarry workers have no experience tunneling into the earth. |
|
Stone Cutter |
- 4 |
No |
Stone cutters have the difficult task of cutting, chiseling and filing large stone chunks into usable building stone. Stone Cutters can perform this task producing accurately shaped and uniform bricks with little broken or inadequate product. The most highly ranked stonecutters are artisans capable of magnificent reliefs and statues. |
Metal Crafts
|
Career |
Difficulty |
Sedentary |
Description |
|
Miner |
- 4 |
No |
Miners specialize in extracting metal ore from the earth. Most often this includes digging into a rock face, crushing rock inch by inch and separating out tiny clumps of ore. In this way, miners are the foundation of the entire metal economy. |
|
Smelter |
- 5 |
No |
Smelters are skilled in using great furnaces to heat and melt metal ores into their pure, crystalline, useful forms. |
|
Blacksmith |
- 5 |
No |
A blacksmith is a skilled laborer who specializes in taking metal ingots, generally wrought iron, and working them into tools and other useful implements. Typical iron products include shovels, hammers, chain, horseshoes and nails. |
|
Bellfounder |
- 6 |
No |
Bellfounders specialize in the production of larger items which are cast molded using molten metals. They are known most for the great bronze bells they cast. Other products include skillets, cauldrons, dutch ovens, griddles, lamp posts, anchors, bed frames, bath tubs, anvil and stoves. |
|
Horologist |
- 7 |
No |
These professionals are experts in measurement and making of exact tools. They are highly skilled, learning astronomy, navigation, smithing and mathematics. Because of them, complicated items such as astrolabes, sundials, sextants and gearworks can be created. |
Miscellaneous
|
Career |
Difficulty |
Sedentary |
Description |
|
Charmiser |
- 3 |
No |
Charmisers are individuals who specialize in creating charcoal form wood. They bury wood under large amounts of turf in an ancient burning technique to create a very useful product. |
|
Animal Trainer |
- 5 |
No |
Animal Trainers help to domesticate wild animals as well as teaching animals to perform useful functions and work for their masters. |
|
Mortar Maker |
- 4 |
No |
A mortar maker specializes in fabrication of various building materials which hold brick and stone together. Burning limestone in their great kilns, the best can make cements that harden under water and those that can make walls and floors without need for stone or brick. |
|
Rope Winder |
- 3 |
Yes |
Rope winders are skilled at drying, winding and soaking hemp and other fibrous plants into ropes and twine. They are also skilled at making these into other products such as nets. |
|
Engraver |
- 5 |
Yes |
Engravers meticulously etch metals with fine and complicated patters. Most commonly employed in the manufacture of jewelry, they also work in the creation of currency. |
|
Wicker Worker |
- 2 |
Yes |
A wicker worker crafts reeds, twigs palms and vines by interlacing them into useful shapes such as baskets, furniture and even light structures. |
|
Bowyer |
- 7 |
No |
Maker of all manner of bows and arrows. The Bowyer has long been a curious and unconventional tradesman of the Middle Ages. Their skills a strange mix of carpentry, adhesive making and archery. The bowyer was known to meticulously select and harvest nearly all of his own materials from the wild. Unlike most respected tradefolk the Bowyer shuns the city and lives in the rurals where he is free to work his craft. His need for special materials and the great value of his products give him unparalleled freedoms in a feudal setting. |
|
Naturalist |
-6 |
No |
The naturalist has specialized knowledge of the natural world and physical sciences. Aside from being a good resource for information, they are very proficient at doing various sorts of land surveys. |
|
Dowser |
-6 |
Yes |
A skilled dowser is good at locating water and minerals that are located deep beneath the ground by means of being attuned to subconscious sensitivity to their presence. Skilled dowsers can help locate better places for wells and valuable ores. |
|
Butcher |
-5 |
No |
A skilled butcher can help insure that slaughtered and hunted animals are dressed for consumption in the most efficient and palatable ways possible. A good butcher can "stretch" how much meat is produced by making more parts of the animal eatable. |
|
Brewer |
-5 |
No |
Brewers specialize in making alcoholic beverages such as beer, ale, spirits and wine through various fermenting and distilling processes. |
|
Teamster |
-5 |
No |
A teamster specializes in moving carts and wagons, particularly with draft animals. They also have expertise in efficiently loading wagons and navigating them across difficult terrain. |
|
Beaurocrats |
- 6 |
Yes |
Beaurocrats excel in areas of law, procedure, organization and accounting. Higher ranked Beaurocrats do their jobs more efficiently and accurately. Beaurocrats are the perfect people to put into positions such as judges, lawyers, tax collectors, accountants, legislators and bankers. |
|
Teacher |
-5 |
Yes |
Teachers are proficient at instructing their students, generally children, in basic academic topics such as literacy, mathematics and history and science. |
|
Scholar |
-7 |
Yes |
Scholars are experts in obscure academic topics. They contribute 20% to civilization's Resident Arcana rating per rank they have above New. Scholars must pick an area of specialty such as Theology, Religions, Necromancy, Demonology, Paganism, Thaumaturgy, Monster Lore, Languages, History or Myths & Legends. |
|
Entertainers |
-5 |
Yes |
Entertainers are such things as actors, singers, musicians, jugglers, etc. Having good entertainers in your county produces little but can improve the over all satisfactions your vassals have with their quality of life. |
Medical
|
Career |
Difficulty |
Sedentary |
Description |
|
Churgeon |
- 7 |
No |
The best trained, educated and skilled of the healing professions. Churgeons use surgical techniques and Apothecary medicines to treat the most dire of injuries and maladies. Though highly skilled, they also require good tools and facilities. |
|
Apothecary |
- 6 |
Yes |
The apothecary uses all manner of herbs and chemicals to craft medical poultices, potions, elixirs and salves. Apothecaries are best at treating infections like viruses, bacteria and fungal infections. |
|
Healer |
- 5 |
Yes |
Healers are medical practitioners best at what today would be considered first aid and urgent care. They are skilled at effectively treating most injuries as well as providing long term care for those suffering the likes of fever, dehydration and shock. |
|
Herbalist |
- 6 |
Yes |
A herbalist per se is not completely a healer. Rather they gather and produce many of the herbs that Apothecaries utilize in their craft. This does not mean they are lacking in medical knowledge, they are generally quite capable of doing the same work as an Apothecary, but generally in a much less efficient manner. |
|
Barber |
- 4 |
No |
Barbers primarily help to provide for general grooming and hygiene needs. Traditionally, barbers are known to dabble in some basic medical practice similar to a healer. There reputation for providing questionable dentistry services are well known. |
|
Midwife |
- 4 |
Yes |
Midwives are medical specialists who work with pregnant women and help them birth babies more safely. The assistance of a midwife who understands child birth more completely can save the lives of many a mother and child. |
Cloth, Fabric and Textile Production
|
Career |
Difficulty |
Sedentary |
Description |
|
Spinner |
- 3 |
Yes |
Spinners are people, generally women, whose job it is to turn fibers such as flax, cotton, and wool into yarn and thread. This yarn and thread is the fundamental building block of the entire textile industry. Spinners do require special tools to do any meaningful work. |
|
Knitter |
- 4 |
Yes |
Knitters produce fabric products directly from yarn by knitting them knot by knot with special needles. Most garments of average quality are knit in this manner. Knitting is the quantity over quality approach used to cloth most commoners in the medieval setting. |
|
Weaver |
- 4 |
Yes |
A weaver is a person, usually a woman, who turns thread and yarn into cloth. Somewhat complicated looms are necessary for this work. The cloth that is generally produced is much finer than that produced by crochet or knitting. Finished cloth has great versatility when worked by a tailor, and is quite valuable and sought after. |
|
Tailor |
- 4 |
Yes |
A tailor is a professional at producing items such as garments from cloth. They have no expertise at all in producing cloth itself, but can cut it apart into patterns and sew it back together into the highest quality of garments and other cloth goods. |
|
Leather Worker |
- 5 |
No |
The making and fashioning of leather is one of mankind's oldest professions. Throughout history, this process has been subdivided into several specialized crafts with specialized titles. Titles like skinner, tanner, cobbler and glover are all related to professionals which were involved in the process of animal hides being turned into useful products. For the sake of simplicity, we will use "Leather Workers" as the generic classification for all individuals who cut, clean, salt, boil, lime, treat, tan, dry, tailor and fashion animal hides into leather goods. |
Adhesive Maker
Construction Professionals
|
Career |
Difficulty |
Sedentary |
Description |
|
Engineer |
- 7 |
Yes |
One of the most skilled of workers and scholars is the engineer. Engineers apply their knowledge of structure, material, motion and forces to design buildings and devices which require careful planning and advanced understanding of applied sciences. |
|
Carpenter |
- 5 |
No |
A carpenter is a highly skilled professional at the use of lumber in building tasks. They are skilled at cutting and joining lengths of lumber to achieve a number of structural goals. Almost any wooden work can be done by a carpenter. Carpenters make furniture as if they were furniture makers 2 ranks lower then their carpentry rank. |
|
Mason |
- 4 |
No |
Masons are skilled at making structures from stone and clay brick, joining them together with mortar. Anybody could slop bricks together with mortar. A masons skill is both ability to custom cut stone bricks to exacting needs and to assemble them together with balanced precision. |
|
Thatcher |
- 3 |
No |
A thatcher is an individual who is skilled in making relatively weather resistant building roves from hay and twine. Properly made "thatch" roves insulate against extreme temperature and keep out most moisture. |
Clergy
|
Career |
Difficulty |
Sedentary |
Description |
|
Pastor |
-7 |
Yes |
Each individual church serves an area and community referred to as it's parish. Each individual church / parish is headed by a pastor who serves under the direction of his Bishop. Pastors are all considered to be full members of the clergy and are clerics. Pastors primarily concern themselves with the celebration of mass and administering of the sacraments. This profession is considered an arcane practitioner. |
|
Curate |
-6 |
Yes |
Curates are full clergymen and clerics who work for a single church as a priests, but are not head of that church and parish as the Pastor is. Curates can do all of the same things a pastor can…with his permission of course and will fill in for him in cases of absence or in busy times. Curates generally are more responsible for the training of acolytes and lay clergy like Deacons as well as organizing things like festivals, choirs, and teaching religious classes. This profession is considered an arcane practitioner. |
|
Priors |
-8 |
No |
Priors are full clergy and clerics who are not bound to a parish, but instead adventure and fight evil in the name of the church. Traditionally a prior is bound to the service of a Bishop, but occasionally a Patriarch will take some under his service as well. Priors traditionally have a fair degree of autonomy to pursue what they think best, but they are accountable to their superior and are expected to seek audience with him frequently and follow his advice. Like all clergy, This profession is considered an arcane practitioner. |
|
Paladins |
-8 |
No |
Paladins operate much as do priors. They have holy ordinations and serve the church under the direction of a bishop. Many paladins operate independently or in small groups with a common purpose. Occasionally the Cardinal Superior himself will grant a paladin a charter to found an order of holy knights with a specific purpose and name the head paladin Grand Master. |
|
Deacon |
-4 |
Yes |
A deacon is a lay minister who serves the church part time. Generally they are old and retired from their professions. They concern themselves primarily with tending to the sick and doing charity work. They serve directly under the Prior of a parish. A church may have any number of deacons, but three is considered an average number; larger cities have more. Deacons are not considered full clergy, do not take most vows and do not cast spells. |
|
Monk |
-4 |
Yes |
Monks are generally members of various monastic religious orders where they and their fellows live simple lives of devotion, prayer and introspection. Many also engage in considerable acts of penance for the sake of their own souls and mankind as a whole. Monks occasionally do charity work, but their primary job is simply to pray… a lot. |
|
Nun |
-4 |
Yes* |
Nuns are essentially female monks. They live separately in convents and engage in charity works. Though nuns are considered a sedentary profession, they do not count as such in reproductive calculations. |
Arcane practitioners
|
Career |
Difficulty |
Sedentary |
Description |
|
Wizard |
- 8 |
Yes |
Wizards study and develop spells through an understanding of the magical theory of Thaumaturgy. Wizards have a wide variety of magical forces they can manipulate, but they take a great deal of study, research and training. |
|
Apotropist |
- 8 |
Yes |
The Apotropist practices protection magic by creating protection circles, magical wards, protective glyphs, and defensive charms. Apotrpists are also experts at lifting curses and "unweaving" magical spells. |
|
Alchemist |
- 8 |
Yes |
Alchemists work magic by brewing magical potions and concoctions. They also experiment endlessly with trying to find new ways to transmute one thing into another. |
|
Rune Smith |
- 8 |
Yes |
Rune Smiths use ancient symbol magic to enchant objects. They are most known for their powerful magic weapons they can build, but they can also fabricate miraculous tools. |
|
Druid |
- 8 |
Yes |
Druids venerate and mingle with pagan nature spirits and fey. They are known to wield magical powers granted them by their sidhe allies and friends. Druids and clergy of Falor often find themselves at odds, and as such druids are generally unwelcome where the church holds sway. |
|
Summoner |
- 8 |
Yes |
Summoners work magics that call forth and manifest unworldly creatures and beings to our world. Some of these beings can be kind, beautiful and benevolent. Others are evil, unpredictable, chaotic or alien. Summoners also have spells that can sometimes bind these beings to the summoner's will. Summoning is a dangerous art and is illegal in most civilized places. |
|
Necromancer |
- 8 |
Yes |
Necromancers are most known for communicating with spirits of the dead. More wicked necromancers are known to be able to create and manifest vile undead creatures. Practice of necromancy is outlawed in nearly every civilization. |
|
Witch / Warlock |
- 8 |
Yes |
Witches and warlocks serve and make pacts with demons and devils for special magical powers. Many times they are selfish and evil in the extreme. Even when they are not, their demon masters will compel them to do wrong. Practice of witchcraft is forbidden in most civilized places. |
Sedentary Professions
Some professions require very little physical exertion and involve very little occupational hazard. These "safe and easy" careers are referred to as sedentary professions. Only women who are homemakers and in sedentary professions are included in the calculations for pregnancy and childbirth. Women assigned to do jobs which are not considered sedentary will not become pregnant or have children. Professional women who can have sedentary careers, become pregnant and still work often do so. Occasionally vassals will suffer debilitating injury or succumb to illnesses or maladies which prevent them from ever engaging in physically demanding work and may be relegated to sedentary professions.
Career Development
Rank- All vassals will be ranked in their profession with one of five different suffixes to their career title. These will be new, poor, adept, master or grand master. "new" is the least skilled, "grand master" being the most. Thus a fisherman could be a new fisherman, a poor fisherman, an adept fisherman, a master fisherman, or a grand master fisherman. The better a professional vassal, the more efficiently he does his work and often with greater potential. For example, only grand master architects can build the most monumental structures, and only grand master wizards can cast those most impressive spells.
Difficulty- A career difficulty represents how hard a particular profession is to excel at. Simple jobs like herding animals have a low career difficulty, very demanding careers such as being a wizard have a very high career difficulty. Career grades will be very important when it comes to learning new careers and advancing characters in the ones they already have.
Advancement- Each month, every vassal who is working doing their profession has a base 15% chance to improve to the next higher Rank. This 15% chance however is decreased 1% for every "Difficulty" rating of the profession. Harder careers are harder to advance in. Additionally, the "Difficulty" rating is further increased by how far advanced a character already is. It's much more likely that a vassal will go from being a New Wizard to a Poor Wizard than it is for him to go from a Master Wizard to a Grand Master Wizard. (Example an Adept Wicker Worker is rolling for advancement to the grade of Master. Wicker Workers has a profession difficulty of 2. Moving from Adept to Master adds 4 to the difficulty. There is an 9% chance per month that this vassal will advance.)
|
Rank |
Difficulty Modifier |
|
Advancing "New" to Poor |
+/- 0 |
|
Advancing Poor to Adept |
- 2 |
|
Advancing Adept to Master |
- 4 |
|
Advancing Master to Grand Master |
- 6 |
New Professions- Vassals can, at your pleasure, change their profession. The old profession is lost and the new one begins at rank New.
Learning from Scratch- Learning from scratch is what happens when a vassal wants to start a profession that he has no learning outlet for. This means he has no professional contact with anybody of that profession. They pick what looks to be a good place to start, do their best at it, and try to go from there. They receive no instruction and have very little insight into their new profession other than knowing it's something they want to do, and the most rudimentary concepts of what that profession are. Learning in this way does require the needed equipment for that profession and active (attempted) practice of the career. Ultimately this is the trial and error method by which all careers were originally created. When learning a profession "from scratch", the character starts as "new" for his Rank, and suffers an additional 6 to the difficulty rating for advancement.
Lateral Career Changes-There are some professionals in some fields which are similar enough that transition from one directly to another is possible with out having to start from the bottom. These are primarily military careers. In these cases they start as one rank lower in their new career than they were in their old one. It is not uncommon for old soldiers and warriors of various sort to become armsmasters or for officers to become commanders.