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Harvesting the Bounty of the Sea |
Fishing
Fishing is an age old way of extracting edible fish from the sea. Fishing is a very diverse art, and a fisherman has many options as to how to apply his trade. Different methods have different requirements and results. Some are better than others in different situations and a table below will help you figure out about what to expect if all other circumstances are equal. Fishermen will have to make some choices about how they will conduct their business based on a number of factors, the least of which is how much fishing can various areas support and what implements are available.
The first choice fisherman has is where to fish. There general options are on the cost of a lake or ocean, On a river bank, or far out in a boat on a lake or ocean. Of course these options can be limited by what is geographically available. Also being out on a lake or ocean also requires a boat of some kind.
Next, a method will have to be chosen. Here is some detailed information about options.
Fishing Yield Table
This table represents how many units worth of edible meat a fisherman can produce in a month of fishing full time. Note that results should be applied against the Sum and Replacement rates of any fish resource present.
|
Rank of Fisherman |
Fishing the Sea from the Coast |
Fishing on the Banks of a River |
Fishing in the Sea from a Boat |
||||||
|
With a Spear |
With a Pole |
With a Net |
With a Spear |
With a Pole |
With a Net |
With a Spear |
With a Pole |
With a Net |
|
|
New Fisherman |
1 unit |
1 unit * |
1 unit |
1 unit |
1 unit * |
1 unit |
1 unit |
1 unit * |
1 unit |
|
Poor Fisherman |
1 units |
2 units * |
5 units |
2 units |
2 units * |
5 units |
1 units |
3 units * |
7 units |
|
Adept Fisherman |
2 units |
3 units * |
7 units |
3 units |
3 units * |
7 units |
2 units |
4 units * |
9 units |
|
Master Fisherman |
3 units |
4 units * |
9 units |
4 units |
4 units * |
9 units |
2 units |
5 units * |
12 units |
|
Grand Master Fisherman |
4 units |
5 units * |
12 units |
5 units |
5 units * |
12 units |
3 units |
6 units * |
15 units |
* Fishermen who are provided 25 units of twine and 5 fishing hooks per month gain a 50% bonus to their yield due to better gear and less time having to make their own equipment. A fisherman provided with a Fishing Reel gains an additional 50% bonus.
Sea Diving
Sea Diving is another ancient method of relieving the sea of her bounty. Sea divers make a living swimming down and collecting resources at the floor of a lake or ocean. When the resources are there, a diver can collect very competitive quantities of food as well as other items such as pearls, coral, and sponges. Sea divers stuck working in a area lacking resources appropriate for them often come up very empty handed. Also note that sea divers spend their working day in next to no clothing going in and out or water. This means that they can only work seasonally.
Sea Diving Harvest Table
This table gives data about how many units of a resource a diver can collect in a month working full time. Foods quantities are given in units. This table assumes the resource in question is available in that area. If it is not, the diver may find a very small Incidental quantity at most.
|
Rank of Diver |
Kelp |
Crab |
Lobster |
Shrimp |
Clams |
Sponge |
Coral |
Scallops |
Oysters |
Mussels |
Sea Urchin |
|
New Diver |
50 units |
1 units |
1 units |
1 units |
2 units |
50 units |
25 units |
2 units |
2 units |
2 units |
2 units |
|
Poor Diver |
75 units |
2 units |
2 units |
1 units |
3 units |
75 units |
30 units |
3 units |
3 units |
3 units |
3 units |
|
Adept Diver |
100 units |
3 units |
3 units |
2 units |
4 units |
100 units |
40 units |
4 units |
4 units |
4 units |
4 units |
|
Master Diver |
150 units |
4 units |
4 units |
3 units |
5 units |
150 units |
50 units |
5 units |
5 units |
5 units |
5 units |
|
Grand Master Diver |
200 units |
5 units |
5 units |
4 units |
6 units |
200 units |
60 units |
6 units |
6 units |
6 units |
6 units |
Diving for Incidental Resources
If you have sea divers working an area with no aquatic resources, they can harvest eatable plants and animals that are Incidental to the area. A diver can produce ½ a unit of seafood per rank per month even if there are no official resources listed in this hex. This food should simply be considered "Seafood" and will be a mixture of fish, eel, clams, mussels and crustaceans.
Sea Trapping
Sea trappers construct underwater trap like cages of their own design for obtaining fish and other crustaceans. Sea trappers are known to be very ingenious in making of their traps from nearly anything. Trappers are always improving on their trap designs, throwing out old ones and fabricating new traps from scratch. Fortunately they manage to make most of them in the same way a normal trapper builds snares and such; from what materials they have available. A Sea trapper's traps allow him to "work" at catching their prey even when they are resting, or fiddling with a new trap. This allows them to gather some animals much more efficiently than a Fisherman or a Sea Diver. Unlike a fisherman however they are generally bound to more shallow water, and can collect a more limited assortment of resources than a diver.
Sea Trapping Yield
The Following table indicates how many units of edible food a sea trapper can harvest in a month working full time. This amount is only the edible part, and does not include all of the waste parts. Numbers on this chart assume that the trapper is going for animals that are a resource for the area.
|
Rank of Diver |
Fish |
Crab |
Lobster |
Shrimp |
|
New Sea Trapper |
1 unit |
2 units |
2 units |
1 unit |
|
Poor Sea Trapper |
2 units |
3 units |
3 units |
3 units |
|
Adept Sea Trapper |
4 units |
4 units |
4 units |
5 units |
|
Master Sea Trapper |
5 units |
5 units |
5 units |
7 units |
|
Grand Master Sea Trapper |
6 units |
6 units |
6 units |
9 units |
Trapping Incidental Resources
If you have sea trappers working an area with no aquatic resources, they can harvest eatable animals that are Incidental to the area. A trapper can produce ½ a unit of seafood per rank per month even if there are no official aquatic resources listed in this hex. This food should simply be considered "Seafood" and will be a mixture of fish and crustaceans.
Effects of the Seasons
Commercial Fishing
Commercial fishing is far more than a few guys with little nets on a boat. It implies a very large vessel crewed by many men dragging massive nets. More details on commercial fishing will be provided later.
Whaling
Whaling is a massive undertaking in the medieval time period. It required large sea going vessels and truly impressive harpoons, ropes, and pulleys. It required a considerable investment of time for many men. It however is worth it some say. Whales provide emence amounts of meat, blubber for oil and perfume, leather skin, and whalebone for many other uses. Whaling is complicated enough as to be left for later work.