Animal Trapping

Why Do People Trap Animals?

The most obvious reason people would trap was for meat. Aside from food, pelts were also very valuable.

Why Would Somebody Trap Rather Than Hunt?

Trapping differs in effect from hunting in many ways. Trappers are less efficient at taking animals than hunters are when the animals are abundant. When animals are around only in incidental quantities, trappers are more efficient. Trappers require less equipment. Trapping is safer than hunting. Trappers tend to get more pelts when trapping than hunters do hunting.


How effective a trapper is will be represented in ATUs or Animal Trapping Units. ATUs are generated based on the ranks of your trappers. Add up all of the ATUs your trappers generate and compare that to the charts below to see how much game of various kinds they can bring home.

Tools- Hunters require no special tools to do their work. Many trappers insist that the smell of manufactured tools can remain on the traps fashioned with them which scares off game. Most of their traps are made with twine, sticks and rocks. They craft their traps themselves which generally consist of simple snares, pits, nets and cages. Most trappers spend most of their time crafting new traps which are often damaged or destroyed in the course of catching game.

Trapper Rank

ATUs per Month

New Trapper

200

Poor Trapper

250

Adept Trapper

300

Master Trapper

350

Grand Master Trapper

400


Further Factors that Effect Trapping Efficiency

Effects of the Seasons on Trapping

All of the numbers above represent peak trapping during the spring, summer and fall months. Trapping in winter is far more difficult because of the elements and the steps a trapper must take to keep himself warm. Trapping during winter imposes a 50% penalty to the trapper's ATUs.

Distance Between Home and the Trapping Range

The farther a Trapper must travel each day to the place he intends to trap has an effect on his efficiency. The biggest problem is not simply the long walk to and from work each day, but also the long walk home carrying 100 lbs of animal carcass. Each hex away a trapper travels from the hex his home is located at is a 5% efficiency penalty. Trappers can trap their own hex for no penalty at all, but even adjacent hexes suffer the 5% penalty. The next ring of hexes out would then be a -10% penalty.

The Spooked Effect

Wild animals do not feel safe around people. The more people you have in an area, the more animals will be scared away. When trapping incidental animal resources you must take into effect how many people are working in the hex that is being trapped. For each person working or living in a hex besides for the trapper himself, a trapper suffers a -5% penalty to the ATUs he generates. This can make it challenging to trap, requiring that trappers spread themselves thin for the best results. (Example: A hex has 10 lumberjacks cutting lumber and 5 trappers trapping. Each trapper takes a 70% loss to their normal ATUs generated due to the 14 other people in the local woods). The Spooked Effect only applies to Trapping Incidental animal resources and not to animals that are an actual resource of the hex. Animals that exist as resources for a hex have courage in numbers, defend their territory and return to their territory even when temporarily scared away.


Trapping Existing Animal Resources

Animal Resource

ATUs

Animals / Meat

Hides

Dove 200 100 Animals / 1 Unit of Meat 10 units of Down
Duck 20 4 Animals / 1 Unit of Meat 2 units of Down
Squirrel 100 50 Animals / 1 Unit of Meat 50 units of Animal Hide
Geese 10 4 Animals / 1 Unit of Meat 1 unit of Down
Rabbits 100 50 Animal / 1 Unit of Meat 50 units of Animal Hide
Beaver 20 4 Animals / 1 Unit of Meat 4 units of Animal Hide
Racoon 20 4 Animals / 1 Unit of Meat 4 units of Animal Hide
Chicken 20 15 Animals / 1 Unit of Meat 1 unit of Down
Fox 100 25 Animal / 1 Unit of Meat 25 units of Animal Hide
Pheasant 20 15 Animals / 1 Unit of Meat 1 unit of Down
Quail 50 50 Animals / 1 Unit of Meat 4 units of Down
Turkey 10 2 Animals / 1 Unit of Meat 1 unit of Down
Sheep 10 1 Animal / 2 Units of Meat 50% unit of Wool
Emu 10 1 Animal / 1 Unit of Meat 1 unit of Down
Goats 15 1 Animal / 1 Unit of Meat 25% unit of Wool
Elk 15 1 Animal / 5 Units of Meat 25 units of Animal Hide
Deer 15 1 Animal / 2 Units of Meat 25 units of Animal Hide
Bison 20 1 Animal / 15 Units of Meat 50 units of Animal Hide
Cattle 20 1 Animal / 15 Units of Meat 40 units of Animal Hide
Moose 20 1 Animal / 10 Units of Meat 25 units of Animal Hide
Boar 30 1 Animal / 2 Units of Meat 10 units of Animal Hide
Bear 50 1 Animal / 10 Unit of Meat 50 units of Animal Hide


Trapping Incidental Game Animals

Terrain Type

Meat

Hides

Forest 1 unit of Meat per 50 ATUs 5 units of Animal Hide per 50 ATUs
Woods 1 unit of Meat per 50 ATUs 5 units of Animal Hide per 50 ATUs
Plains 1 unit of Meat per 75 ATUs 4 units of Animal Hide per 75 ATUs
Hills 1 unit of Meat per 75 ATUs 3 units of Animal Hide per 75 ATUs
Mountains 1 unit of Meat per 100 ATUs 3 units of Animal Hide per 100 ATUs
Swamps 1 unit of Meat per 100 ATUs 3 units of Animal Hide per 100 ATUs