GemStone Tables

There are a number of factors that contribute to the over all value of a stone. Most basic is the type of stone, and how highly prized that stone is to a society. Secondly is the Quality of the stone. This has to do with many aesthetic factors, as well as the stability of the structure of the crystal. Size is of course very important, and can be changed by being worked, and finally the quality of the cut of the stone greatly effects its value. This table is designed to represent all of these factors, thus giving a more accurate price and a more rich game feeling with description.

Use of this table is simply, but will require the keeping of good notes and perhaps a calculator. Simply start at the top table which is type of stone to get a base value for that gem. Proceed to roll on the Quality table, note the result, and figure the new value of the stone as modified by the result. Continue to the next tables as appropriate

Type of Stone

Percentile Roll

Type of Gemstone

Base Cost

1

Diamond

2500 gp

2

Ruby

2000 gp

3 - 4

Sapphire

1000 gp

5 - 6

Emerald

750 gp

7-8

Black Sapphire

1750 gp

9 - 12

Spinal

500 gp

13 -18

Garnet

250 gp

19 - 21

Aqua marine

750 gp

22 - 25

Amethyst

500 gp

26 - 31

Blood Stone

250 gp

32 - 37

Rose Quartz

300 gp

38 - 43

Azurite

150 gp

44 - 49

Moss Agate

100 gp

50 - 55

Hematite

100 gp

56 - 62

Blue Quartz

50 gp

63 - 68

Cats Eye

75 gp

69 - 70

Star Sapphire

1750 gp

71 - 78

Quartz

20 gp

79 - 84

Pearl *

50 gp

85 - 87

Black Pearl *

75 gp

88 - 94

Jasper

250 gp

95 - 100

Moon Stone

250 gp

Quality of the Stone

Roll

Quality of Stone

Value Multiplier

1 - 4

Horribly Flawed

1/4

5 - 85

Slightly Flawed

1/2

86 - 99

Near Perfect

X 1.5

100

Flawless

X 2

Size of the Stone

Roll

Size of Stone

Value Multiplier

1 - 10

Tiny

1/4

11 - 30

Small

1/2

31 - 93

Average

+/- 0

94 - 97

Large

X 2

98 - 99

Huge

X 4

100

Monsterous **

X 6

Quality of the Stone's Cut

Roll

Quality of Cut

Value Multiplier

1 - 5

Uncut

1/6

6 - 10

Aweful Cut

1/4

11- 21

Bad Cut

1/2

22 - 83

Average Cut

+/- 0

84 - 94

Good Cut

X 1.25

95 - 99

Very Good Cut

X 1.5

100

Masterful Cut

X 2

* Pearls are never "cut", only roll for size and quality.

** Monsterous sized stones are always considered to be uncut.


What follows are some suggested rules and guidelines for handling gemstones in a game.

Cutting an uncut stone reduces it size class by 1, and leaves behind 1D6 uncut stones of 3 size classes smaller than the original. Thus, there are no monstrous sized cut stones, and a larger stone can result in several smaller ones..

When cutting an uncut stone, roll the appropriate skill check and apply it to the table below to determine the workmanship of the job.

When taking a stone that has already been cut, and cutting it again in the hope of increasing the value with a better cut, roll a percentile dice. A result of 1-25 indicates that the new cutting can be done without altering the size class of the stone. A result of 26-100 indicated that the stone will reduce in size by one class, and leave behind some dust. If the cutting continues, roll the skill check, consult the table below, and figure the new values of it.

Results of Cutting basd on a Skill check roll

Results of Gem Cutting skill roll

Resulting Cut of the Gem

Failure by 3 or more

Aweful Cut

Failure buy 1 or 2

Bad Cut

Success

Average Cut

Success by 6

Good Cut

Success by 10

Very Good Cut

Success by 14 or more

Masterful Cut

The Value of a stone is generally the rate a dealer is willing to sell a stone at. Generally an honest gemstone dealer will purchase stones at 50% - 60% of their value. Dishonest dealers are another matter all together. There is of course the option of selling directly to the consumer for a more "fair" price if characters have the contacts to do such.

Here is a link to a page of a company that handles gemstones with some nice discriptions.

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